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Ready Player Me: Create Custom 3D Avatars for Virtual Worlds

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Ready Player Me lets you rapidly create custom 3D avatars for use across games, apps, and virtual worlds with tools that simplify integration and give you fine control over how avatars look and perform. But as of early 2026, the platform as you knew it is winding down – Netflix has acquired Ready Player Me, and its public services shut down on January 31, 2026 .

What Happened to Ready Player Me

Netflix acquired Ready Player Me in late 2025, aiming to use the avatar tech for enhanced identity expression in its gaming and party game offerings . Services—including avatar creation tools—will cease on January 31, 2026 . Existing avatars downloaded before that date will continue to function in your projects .

“Our vision has always been to enable avatars and identities to travel across many games and virtual worlds,” said CEO Timmu Tõke before joining Netflix .


Why Ready Player Me Was Popular

Easy Integration for Developers

Ready Player Me offered SDKs for Unity, Unreal Engine, React, and mobile frameworks, along with REST APIs and iFrame integration, making it straightforward to embed avatar creators into diverse projects .

Avatar API for Performance

Their Avatar API let developers optimize avatars with parameters to reduce texture size, LOD, compression, and more—offering up to 8× lower disk size and 3× lower GPU usage .

Selfie-to-Avatar Magic

Users could generate avatars instantly from selfies, customizing features, outfits, and even switching between full-body and half-body models depending on application needs .

Custom Content & Branding

Developers could upload their own outfits and branded assets to enrich avatar customization via Ready Player Me Studio, making experiences more unique .

Interoperability and Evolution

The platform supported cross-game avatars with unique URLs and downloadable GLB files. Users could update an avatar once and have those changes reflect across partner apps .


What the Netflix Acquisition Means

Service Shutdown

The public avatar creation tools and services were shut down on January 31, 2026. That means no new avatars or edits via the Ready Player Me editor after that date .

Developer Impact

Thousand of developers relying on the SDK and API must migrate to alternatives or self-hosted solutions. Public customization stopped, though downloaded avatars still work .

Existing Assets Still Work

Avatars downloaded into tools like Movie Maker 3D will continue functioning—but no new edits or creations are possible via the shuttered platform .

What’s Next?

Netflix has not shared a timeline for new avatar features. The Ready Player Me team is absorbed into Netflix’s gaming arm, so it’s unclear when or if avatars will reappear—but likely in a closed, Netflix-controlled environment .


Alternatives and Developer Options

If you’re affected by the shutdown, here are a few paths forward being discussed in the developer community:

  • Genies Avatar SDK: Cited on Reddit as a free, customizable alternative with developer-friendly tools .
  • Custom Solutions: Some developers are re-creating avatar generators and studios for internal use—or sharing publicly when ready .
  • Other Tools: Options like Streamoji avatars exist, though still in development .

Moving On: Strategic Suggestions for Developers

1. Download Everything

Before January 31, 2026, ensure all avatars and assets you need are downloaded and backed up.

2. Evaluate SDK Alternatives

Look into Genies, independent open-source tools, or build your own custom pipeline. Choose one aligned with your project’s aesthetics and needs.

3. Build Your Own Avatar System

Leverage open GLB formats, Mixamo rigs, and asset pipelines (e.g., Blender, Maya) to assemble your avatars with full control.

4. Consider Community Tools

If you’re part of a game dev or artist community, collaborate to share tools or develop frameworks that ease avatar system creation.

5. Monitor Netflix’s Direction

Netflix may eventually launch a closed avatar platform. Stay informed via developer forums or tech news.


Conclusion

Ready Player Me offered a seamless, cross-platform avatar creation and integration system beloved by developers and users alike. But as of January 31, 2026, public access has ended. Now, the task falls to developers to preserve existing assets, explore alternatives, or build custom solutions. While we don’t know Netflix’s next steps, the core idea—avatar identity traveling across virtual worlds—still resonates and may re-emerge in future forms.


FAQs

Can I still use my Ready Player Me avatars?
Yes—any avatars you downloaded before January 31, 2026, will continue to function in your apps and projects. You just won’t be able to create or edit new ones after that date.

Is there a free replacement tool like Ready Player Me?
Genies’ Avatar SDK is a promising free alternative noted by developers. Other projects are being built but may require more technical effort.

How do I integrate custom avatars into my Unity or Unreal Engine game now?
You can host GLB models yourself, rig them using Mixamo-compatible skeletons, or build an API similar to Ready Player Me’s. Many open tools support these workflows.

Will Netflix bring back avatar creation tools?
Possibly—but nothing has been confirmed. The acquired Ready Player Me team is now part of Netflix, and any future tools will likely be tied to their gaming content.

How can I share branded outfits or assets across avatars?
In a custom system, you can build an asset store or library—think of implementing upload and sharing features similar to Ready Player Me Studio, but self-hosted or platform-specific.

What should I do right away?
Back up your data, evaluate alternatives, and plan a sustainable avatar strategy—whether you adopt an existing SDK or create your own.

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Written by
Timothy White

Certified content specialist with 8+ years of experience in digital media and journalism. Holds a degree in Communications and regularly contributes fact-checked, well-researched articles. Committed to accuracy, transparency, and ethical content creation.

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